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A fast level set framework for large three-dimensional topography simulations

机译:用于大型三维地形模拟的快速水平集框架

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摘要

We present fast methods to describe the surface evolution of large three-dimensional structures. Based on the sparse field level set method and the hierarchical run-length encoding level set data structure optimal figures for the computation time and for the memory consumption are achieved. Furthermore, we introduce a new multi-level-set technique, which is able to incorporate multiple material regions, and which can also handle material specific surface speeds accurately. We also describe an optimal algorithm for the visibility check for unidirectional etching. The presented techniques are demonstrated on various examples.
机译:我们提出了描述大型三维结构表面演变的快速方法。基于稀疏字段级别设置方法和分层游程编码级别设置数据结构,可以获得计算时间和内存消耗的最佳数字。此外,我们引入了一种新的多级集技术,该技术可以合并多个材料区域,并且还可以精确处理材料的特定表面速度。我们还描述了用于单向蚀刻的可见性检查的最佳算法。在各种示例上演示了所提出的技术。

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