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Particle flux shadowing for three-dimensional topography simulation

机译:用于三维地形模拟的粒子通量阴影

摘要

In a three-dimensional (3-D) topography simulator, a method for removing sources of particle flux because of neighboring topology, for a point on a workpiece undergoing a deposition or etch process step. The method is practiced in a Generalized Solids Modeling system that utilizes a boundary representation model for representing a workpiece as one or more material object solids. For any given point on the 3-D structure, the neighboring topography forms a complex shadowing mask with respect to sources of particle flux, thus making analytical determination of visible sources of incoming particle flux difficult. The method is comprised generally of the steps of: defining a numerical mesh in a space over a surface of the workpiece; specifying an intensity of incident flux for each mesh point, identifying a set of mesh points defining a visible range of mesh points with respect to a particular target point and identifying mesh points in said set of mesh points that are obscured by neighboring topology.
机译:在三维(3-D)地形模拟器中,一种用于针对由于沉积或蚀刻工艺步骤而产生的工件上的某个点,由于相邻拓扑而除去粒子通量源的方法。该方法在通用实体建模系统中实施,该系统利用边界表示模型将工件表示为一个或多个材料对象实体。对于3-D结构上的任何给定点,相邻的形貌相对于粒子通量源都形成了复杂的遮罩,因此很难确定入射粒子通量的可见源。该方法通常包括以下步骤:在工件表面上方的空间中定义数值网格;指定每个网格点的入射通量的强度,识别一组网格点,该网格点定义了相对于特定目标点的网格点的可见范围,并且识别所述网格点集合中被相邻拓扑遮挡的网格点。

著录项

  • 公开/公告号US5282140A

    专利类型

  • 公开/公告日1994-01-25

    原文格式PDF

  • 申请/专利权人 INTEL CORPORATION;

    申请/专利号US19920904001

  • 申请日1992-06-24

  • 分类号G06F15/46;G06F15/72;

  • 国家 US

  • 入库时间 2022-08-22 04:32:19

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