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首页> 外文期刊>Journal of the American Medical Directors Association >The Aging Game: improving medical students' attitudes toward caring for the elderly.
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The Aging Game: improving medical students' attitudes toward caring for the elderly.

机译:老龄化游戏:改善医学生对老年人的照顾态度。

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摘要

OBJECTIVES: The objective of this study was to evaluate the effectiveness of a modified aging game to enhance medical students' attitudes toward caring for elderly patients, enhance empathy for elderly patients, and improve general attitudes toward the elderly. DESIGN: Preintervention and postintervention study PARTICIPANTS AND SETTING: All 84 students from 2 first-year medical school classes INTERVENTION: The aging game takes place over a period of 3 hours with a group of 10 to 12 students and 5 to 6 facilitators, and includes experiential learning about polypharmacy, medication cost, loss of functional status, semi-independent living, and living in a long-term care facility. MEASUREMENTS: Scores obtained through a modified Maxwell and Sullivan questionnaire, and the Aging Semantic Differential (ASD). RESULTS: There was a statistically significant improvement in 6 of the 8 attitudes toward caring for elderly and a statistically significant increase in empathy towards elderly patients following the aging game. There was a statistically significant change on 23 out of 32 ASD questions. There was no evidence of differences in the scores from pre-course to post-course by gender age group, interest in Family/Internal Medicine, or prior geriatric experience. Following the game, 77 (93%) of the students said they would take the course if not mandatory (P = .0001). A majority stated the aging game added significantly (61.5%) or moderately (37.3%) to their knowledge and skills in patient care for the elderly. CONCLUSION: A simulation experience like the aging game is an effective method of increasing the empathy and attitudes toward caring for the elderly early in the medical school curriculum. Longitudinal assessment of the effect of the aging game in maintaining the positive effect on empathy and attitudes toward caring for the elderly and especially in clinical practice needs to be done.
机译:目的:本研究的目的是评估改良的衰老游戏对增强医学生对老年人的照顾态度,增强对老年人的同情心以及改善对老年人的一般态度的有效性。设计:干预前和干预后研究参与者和环境:2个医学院一年级课程的所有84名学生干预:老化游戏在3个小时内进行,由10至12名学生和5至6名辅导员组成,包括有关多药房,药物成本,功能状态丧失,半独立生活以及长期护理机构生活的经验学习。测量:通过修订的Maxwell和Sullivan问卷以及老化语义差异(ASD)获得分数。结果:在老年护理后的八种照顾老年人的态度中,有六种在统计学上有显着改善,而对老年患者的同理心在统计上也有显着增加。在32个ASD问题中,有23个存在统计学上的显着变化。没有证据表明,按性别年龄分组,对家庭/内科医学的兴趣或先前的老年医学经验,从学前到学后的分数存在差异。比赛结束后,有77名(93%)学生说,如果不是强制性的,他们将参加该课程(P = .0001)。多数人认为,老年人的游戏在老年人护理方面的知识和技能显着增加(61.5%)或适度(37.3%)。结论:像衰老游戏这样的模拟体验是一种有效的方法,可以提高医学院课程初期对老年人的同情心和态度。对衰老游戏在保持同情心和对老年人照料的态度,特别是在临床实践中的积极影响方面,需要进行纵向评估。

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