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首页> 外文期刊>Journal of combinatorial optimization >Strategyproof mechanism design for facility location games with weighted agents on a line
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Strategyproof mechanism design for facility location games with weighted agents on a line

机译:具有在线加权代理商的设施定位游戏的策略验证机制设计

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Approximation mechanism design without money was first studied in Procaccia and Tennenholtz (2009) by considering a facility location game. In general, a facility is being opened and the cost of an agent is measured by its distance to the facility. In order to achieve a good social cost, a mechanism selects the location of the facility based on the locations reported by agents. It motivates agents to strategically report their locations to get good outcomes for themselves. A mechanism is called strategyproof if no agents couldmanipulate to get a better outcome by telling lies regardless of any configuration of other agents. The main contribution in this paper is to explore the strategyproof mechanisms without money when agents are distinguishable. There are two main variations on the nature of agents. One is that agents prefer getting closer to the facility, while the other is that agents prefer being far away from the facility.We first consider themodel that directly extends themodel in Procaccia and Tennenholtz (2009). In particular, we consider the strategyproof mechanisms without money when agents are weighted. We show that the strategyproof mechanisms in the case of unweighted agents are still the best in the weighted cases. We establish tight lower and upper bounds for approximation ratios on the optimal social utility and the minimum utility when agents prefer to stay close to the facility. We then provide the lower and upper bounds on the optimal social utility and lower bound on the minimum distance per weight when agents prefer to stay far away from the facility. We also extend our study in a natural direction where two facilities must be built on a real line. Secondly, we propose an novel threshold based model to distinguish agents. In this model, we present a strategyproof mechanism that leads to optimal solutions in terms of social cost.
机译:Procaccia和Tennenholtz(2009)首先通过考虑设施定位博弈研究了无钱的近似机制设计。通常,设施是开放的,代理的成本通过其与设施的距离来衡量。为了获得良好的社会成本,一种机制根据代理商报告的位置来选择设施的位置。它可以激发代理商策略性地报告其位置,从而为自己带来良好的结果。如果没有代理人可以通过撒谎来操纵谎言而不考虑其他代理人的任何配置,则该机制称为策略证明。本文的主要贡献是探索可区分代理商时不花钱的策略证明机制。代理的性质主要有两种。一个是代理人更喜欢靠近设施,而另一个是代理人更喜欢远离设施。我们首先在Procaccia和Tennenholtz(2009)中考虑直接扩展模型的模型。尤其是,在对代理商进行加权时,我们会考虑没有钱的策略验证机制。我们表明,在未加权代理的情况下,策略验证机制在加权情况下仍然是最好的。当代理人更喜欢靠近设施时,我们为最佳社会效用和最小效用确定了近似比率的上下限。然后,当代理商更喜欢远离设施时,我们提供最佳社会效用的上限和下限,以及每重量最小距离的下限。我们还沿自然方向扩展了研究范围,必须在一条直线上建立两个设施。其次,我们提出了一种新颖的基于阈值的模型来区分主体。在此模型中,我们提出了一种策略验证机制,该机制可导致就社会成本而言的最佳解决方案。

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