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An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments

机译:球形全景环境中沉浸式观看对空间知识获取的评估

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We report the results of an experiment conducted to examine the effects of immersive viewing on a common spatial knowledge acquisition task of spatial updating task in a spherical panoramic environment (SPE). A spherical panoramic environment, such as Google Street View, is an environment that is comprised of spherical images captured at regular intervals in a real world setting augmented with virtual navigational aids such as paths, dynamic maps, and textual annotations. Participants navigated the National Mall area of Washington, DC, in Google Street View in one of two viewing conditions; desktop monitor or a head-mounted display with a head orientation tracker. In an exploration phase, participants were first asked to navigate and observe landmarks on a pre-specified path. Then, in a testing phase, participants were asked to travel the same path and to rotate their view in order to look in the direction of the perceived landmarks at certain waypoints. The angular difference between participants' gaze directions and the landmark directions was recorded. We found no significant difference between the immersive and desktop viewing conditions on participants' accuracy of direction to landmarks as well as no difference in their sense of presence scores. However, based on responses to a post-experiment questionnaire, participants in both conditions tended to use a cognitive or procedural technique to inform direction to landmarks. Taken together, these findings suggest that in both conditions where participants experience travel based on teleportation between way-points, the visual cues available in the SPE, such as street signs, buildings and trees, seem to have a stronger influence in determining the directions to landmarks than the egocentric cues such as first-person perspective and natural head-coupled motion experienced in the immersive viewing condition.
机译:我们报告进行一项实验的结果,以检查沉浸式观看对球形全景环境(SPE)中空间更新任务的常见空间知识获取任务的影响。球形全景环境(例如Google Street View)是由在现实世界中以固定间隔捕获的球形图像组成的环境,并通过虚拟导航工具(例如路径,动态地图和文本注释)进行了增强。参加者在以下两种观看条件之一中,在Google街景视图中浏览了华盛顿特区的国家广场区域。台式显示器或带有头部方位跟踪器的头戴式显示器。在探索阶段,首先要求参与者导航和观察预定路径上的地标。然后,在测试阶段,要求参与者沿着相同的路径行驶并旋转他们的视图,以便在某些航点上朝着感知到的地标方向看。记录参与者注视方向和界标方向之间的角度差。我们发现,在沉浸式和桌面观看条件之间,参与者对地标方向的准确性没有显着差异,并且他们的在场感得分也没有差异。但是,根据对实验后调查表的答复,两种情况下的参与者都倾向于使用认知或过程技术来告知路标的方向。综上所述,这些发现表明,在两种情况下,参与者都基于途经点之间的远距离传送而经历旅行,SPE中可用的视觉提示(如路牌,建筑物和树木)似乎在确定前往比以自我为中心的线索具有里程碑意义,例如在沉浸式观看条件下体验的第一人称视角和自然的头部耦合运动。

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