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Acquisition of directional knowledge in virtual environments created by panoramic videos

机译:全景视频创建的虚拟环境中的定向知识的获取

摘要

This thesis documents the creation and analysis of virtual environments generated using panoramic video. These virtual environments offer greater visual realism, but are expensive and time consuming to produce. Experiments were needed to assess how efficiently they support directional tasks or sense of presence. In this study, participants’ ability to locate specific places in the environment and their subjective sense of presence were compared across three conditions: panoramic video, regular video and slide show. Participants reported a stronger sense of presence in the panoramic video condition, although none of the techniques demonstrated a greater efficiency in providing directional knowledge. Thus, it does not appear that the costs of creating panoramic video are warranted, especially for those applications involving only the sequential learning of specific landmark locations. However, the current experimental design was found not revealing differences between the three different locomotion techniques, as the tasks were too difficult for participants.
机译:本文介绍了使用全景视频生成的虚拟环境的创建和分析。这些虚拟环境提供了更大的视觉逼真度,但是生产起来既昂贵又耗时。需要进行实验以评估它们有效地支持定向任务或存在感。在这项研究中,比较了参与者在三种条件下对环境中特定位置的定位能力及其主观存在感:全景视频,常规视频和幻灯片放映。参与者报告说,在全景视频条件下存在感更强,尽管没有一种技术能提供更高的定向知识效率。因此,似乎没有必要保证创建全景视频的成本,特别是对于那些仅涉及特定地标位置的顺序学习的应用。但是,当前的实验设计并未发现三种不同的运动技术之间的差异,因为任务对参与者来说太困难了。

著录项

  • 作者

    Dalvandi Arefe;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种
  • 中图分类
  • 入库时间 2022-08-31 16:01:29

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