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Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

机译:在虚拟现实环境中评估协作和竞争对导航任务和空间知识获取的影响

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Current virtual reality environments, due to their higher viewing resolution and degree of immersion, can help users to acquire spatial knowledge with more ease. In addition, they are considered suitable environments that can facilitate collaborative engagement. With recent advances, we have a new wave of virtual reality technologies in the form of portable head-mounted displays (HMD), like the HTC Vive and Oculus RIFT. In this research, we investigate the effects of collaboration and competition activities, that are carried out within HMD VR environments, on users' navigation behavior and acquisition of spatial knowledge. To do this investigation, we have developed a 3D virtual shopping mall with 3 floors and a number of shops. This mall resembles one that people would normally visit in real life. We then have conducted an experiment with two groups of paired users and one group of single users. Their task is twofold: (1) to navigate within the virtual mall and collect a set of items placed throughout the mall; and (2) to remember the locations of the items and several designated shops. While they have to do this in the shortest time possible, one group of paired users have to work in collaboration with each other, and the other group in competition. Paired users in both groups are physically co-located and are allowed to talk to each other. The third group of users have to work alone. After the experiment, each user is requested to pinpoint the location of the items and shops on a map with the layout of the virtual mall. The results show different patterns of user behavior for the two paired groups and single users. In addition, they indicate gender differences in behavior and performance. Overall, the results help us understand the effects of competition and cooperation in navigation behavior and spatial memory recall using commercial HMD VR systems. (C) 2018 Elsevier B.V. All rights reserved.
机译:当前的虚拟现实环境由于其较高的观看分辨率和沉浸度,可以帮助用户更轻松地获取空间知识。此外,它们被认为是可以促进协作参与的合适环境。随着最新技术的发展,我们以便携式头戴式显示器(HMD)的形式迎接了一系列新的虚拟现实技术,例如HTC Vive和Oculus RIFT。在这项研究中,我们调查了在HMD VR环境中进行的协作和竞争活动对用户的导航行为和空间知识获取的影响。为了进行调查,我们开发了一个3D虚拟购物中心,该购物中心有3层楼,并设有许多商店。该购物中心类似于人们通常在现实生活中会参观的购物中心。然后,我们对两组成对用户和一组单身用户进行了实验。他们的任务是双重的:(1)在虚拟购物中心内导航并收集放置在整个购物中心内的一组物品; (2)记住物品的位置和几个指定的商店。尽管他们必须在最短的时间内完成此操作,但成对的用户中的一组必须彼此协作,而另一组必须竞争。两个组中的配对用户在物理上位于同一地点,并且可以互相交谈。第三组用户必须独自工作。实验结束后,要求每个用户使用虚拟购物中心的布局在地图上查明商品和商店的位置。结果显示了两个成对的组和单个用户的不同的用户行为模式。此外,它们表明了行为和绩效方面的性别差异。总的来说,这些结果有助于我们了解使用商业HMD VR系统在导航行为和空间记忆召回中竞争与合作的影响。 (C)2018 Elsevier B.V.保留所有权利。

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