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“Self-Cognition” in the Construction of Digital Museums—A Study Based on the “Collection of Famous Paintings in the Palace Museum”

机译:数字博物馆建设中的“自我认知”-基于“故宫博物院藏名画”的研究

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摘要

This case study of the “Collection of Famous Paintings in the Palace Museum” examines digital museum visiting from a classic Technology Acceptance Model perspective. The impact of college students’ self-cognition on their use of the collection was investigated to study the acceptance behavior of digital museum users, thus providing a useful reference for the construction of “user-oriented” digital museums in the future. The individual innovativeness results show that: 1) the basic variables relating to “self-cognition” have a positive impact on the visitors’ perceived ease of use; 2) the perceived ease of use has a significant positive impact on usage intention; and 3) self-efficacy and individual innovativeness can indirectly impact the intended use of digital collections such as the “Collection of Famous Paintings in the Palace Museum” by college students through their positive impact on the perceived ease of use.
机译:本“故宫博物院收藏名著”的案例研究从经典的技术接受模型角度考察了数字博物馆。通过调查大学生的自我认知对馆藏使用的影响,研究了数字博物馆用户的接受行为,从而为未来“面向用户”的数字博物馆的建设提供了有用的参考。个人的创新性结果表明:1)与“自我认知”有关的基本变量对访问者的易用性产生积极影响; 2)易用性对使用意图有明显的积极影响; (3)自我效能感和个人创新能力会通过对易用性产生积极影响,从而间接影响大学生对数字收藏品的预期使用,例如“故宫博物院收藏名画”。

著录项

  • 来源
    《Open Journal of Social Sciences》 |2018年第11期|共8页
  • 作者

    Zihan Wang;

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  • 原文格式 PDF
  • 正文语种
  • 中图分类 C91;
  • 原文服务方 国家工程技术数字图书馆
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