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Research on Digital Cultural Creation Design of The Palace Museum from the Perspective of Symbol consumption -- A Case study of Twelve Beauties of Prince Yong

机译:符号消耗视角下宫殿博物馆数字文化创作设计研究 - 以十二美女为例

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With the development of digital technology, mobile terminals have become a new medium for museum cultural and creative products to spread the connotation of art and culture. The innovation of digital technology has caused corresponding changes in the design of cultural and creative products, and various digital cultural and creative products have been created on its basis. The emergence of digital technologies such as mobile Internet, cloud computing, AI, VR, human-computer interaction, and 5G communication technology has brought broader development prospects for digital creative design. This article studies the concepts of cultural symbols and design methods of the digital cultural and creative products of The Palace Museum to provide new ideas for the design of digital cultural and creative products of the museum. We choose Twelve Beauties of Prince Yong as an example, the first digital cultural creation product of The Palace Museum.
机译:随着数字技术的发展,移动终端已成为博物馆文化和创意产品的新媒介,以传播艺术和文化的内涵。 数字技术的创新导致了文化和创造性产品设计的相应变化,以及各种数字文化和创造性产品的基础。 移动互联网,云计算,AI,VR,人机互动和5G通信技术等数字技术的出现为数字创意设计带来了更广泛的发展前景。 本文研究了宫殿博物馆数字文化和创造性产品的文化符号和设计方法的概念,为博物馆数字文化和创意产品设计提供了新的思路。 我们选择了王子王子的十二个美女,是宫殿博物馆的第一个数字文化创作产品。

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