首页> 外文期刊>IEEE transactions on wireless communications >A Multi-Leader Multi-Follower Game-Based Analysis for Incentive Mechanisms in Socially-Aware Mobile Crowdsensing
【24h】

A Multi-Leader Multi-Follower Game-Based Analysis for Incentive Mechanisms in Socially-Aware Mobile Crowdsensing

机译:基于多领导的多追随者游戏分析,用于社会感知移动群体的激励机制

获取原文
获取原文并翻译 | 示例

摘要

The mobile crowdsensing paradigm facilitates a broad range of emerging sensing applications by leveraging ubiquitous mobile users to cooperatively perform certain sensing tasks with their smart devices. As this paradigm involves data collection from users, the issue of designing rewards to incentivize users is fundamentally important to ensure participation in crowdsensing. In this paper, we revisit this issue in the context of socially-aware crowdsensing which integrates crowdsensing into social networks. For example, in healthcare-based crowdsensing services, the fun of tracking daily nutrition information for a certain user can be promoted by comparing her nutritional information with that contributed and shared by her socially-connected friends. To be more general and practical, we study the incentive mechanisms in presence of multiple crowdsensing service providers and multiple users. Understanding the behaviors of users and service providers in socially-aware crowdsensing is of paramount importance for incentive mechanisms. With this focus, we propose a multi-leader and multi-follower Stackelberg game approach to model the strategic interactions among service providers and users, where the social influence of users and the strategic interconnections of service providers are jointly and formally integrated into the game modeling. Through backward induction methods, we theoretically prove the existence and uniqueness of the Stackelberg equilibrium. We conduct extensive simulations to investigate game equilibrium properties, and the real-world dataset is applied to evaluate and demonstrate the performance effectiveness of the proposed game model.
机译:移动众包的范例通过利用普遍存在的移动用户利用普遍存在的移动用户与其智能设备合作地执行某些感知任务,便于广泛的新兴传感应用。由于此范例涉及来自用户的数据收集,设计奖励的问题,激励用户的基本很重要,无法确保参与众群。在本文中,我们在社会意识的众群背景下重新审视了这个问题,将众多群体集成到社交网络中。例如,在基于医疗保健的众群服务中,可以通过将她的营养信息与由她的社会关联的朋友的贡献和共享的营养信息进行比较来促进跟踪某些用户的日常营养信息的乐趣。要更加普遍和实用,我们研究了多个众多人群服务提供商和多个用户的激励机制。了解社会意识的众群体中用户和服务提供商的行为对于激励机制至关重要。通过这种重点,我们提出了一种多领导和多追随者的Stackelberg游戏方法来模拟服务提供商和用户之间的战略互动,其中用户的社会影响和服务提供商的战略互连是共同的,并正式集成到游戏建模中。通过落后的感应方法,理论上证明了Stackelberg均衡的存在性和唯一性。我们进行广泛的模拟来调查游戏均衡属性,并且应用现实世界数据集应用于评估和展示所提出的游戏模型的性能效果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号