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Testing a Protocol for Characterizing Game Playing Agents Trained via Evolution on a New Game

机译:测试用于表征游戏玩家在新游戏中培训的游戏代理的协议

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A large series of studies on evolving agents to play mathematical games has demonstrated that many factors can significantly impact which agents arise, when those agents arise during evolution, and how robust they are in their play against other agents. Some or all of these factors have been shown to be relevant in the iterated prisoner's dilemma, the snowdrift game, and a fairly complex game called divide-the-dollar. This study demonstrates the impact or representation and agent resource allocation for a new game called coordination prisoner's dilemma. This paper demonstrates protocols from a recently published book for analysis of agent behavior and extends the work to another game, the first three-move game so treated. A new representation for agents playing mathematical games is introduced, a linear genetic programming register machine. New metrics for agent behavior including total exploitation, strategic variability, and action entropy are introduced. It is found that varying the representation and resource levels within a representation changes the types of game playing agents produced by evolution for coordination prisoner's dilemma.
机译:一系列关于演变代理商的数学游戏的一系列研究表明,当这些代理在进化期间出现时,许多因素会产生显着影响哪些药剂,以及他们对抗其他代理的稳健程度。这些因素中的一些或所有这些因素在迭代的囚犯的困境,雪堆比赛和一个被称为鸿沟的比赛中有关。本研究表明,新游戏的影响或代表和代理资源分配称为协调囚犯的困境。本文展示了最近发布的书籍的协议,以分析代理行为,并将工作扩展到另一场比赛,这是如此治疗的第一个三移动游戏。介绍了播放数学游戏的代理的新代表,是一个线性遗传编程寄存器机。介绍了代理行为的新指标,包括总剥削,战略变异性和动作熵。发现,在代表中改变了表示和资源水平改变了演变产生的游戏的类型,以便协调囚犯的困境。

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