首页> 外文期刊>Topics in cognitive science >Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior
【24h】

Master Maker: Understanding Gaming Skill Through Practice and Habit From Gameplay Behavior

机译:制作者:通过实践来了解游戏技能,并从游戏行为中习惯

获取原文
获取原文并翻译 | 示例
           

摘要

The study of expertise is difficult to do in a laboratory environment due to the challenge of finding people at different skill levels and the lack of time for participants to acquire mastery. In this paper, we report on two studies that analyze naturalistic gameplay data using cohort analysis to better understand how skill relates to practice and habit. Two cohorts are analyzed, each from two different games (Halo Reach and StarCraft 2). Our work follows skill progression through 7months of Halo matches for a holistic perspective, but also explores low-level in-game habits when controlling game units in StarCraft 2. Players who played moderately frequently without long breaks were able to gain skill the most efficiently. What set the highest performers apart was their ability to gain skill more rapidly and without dips compared to other players. At the beginning of matches, top players habitually warmed up by selecting and re-selecting groups of units repeatedly in a meaningless cycle. They exhibited unique routines during their play that aided them when under pressure.
机译:由于难以找到具有不同技能水平的人员,而且参与者缺乏时间掌握知识,因此在实验室环境中很难进行专业知识的研究。在本文中,我们报告了两项研究,它们使用队列分析来分析自然主义的游戏数据,以更好地理解技能与练习和习惯之间的关系。分析了两个队列,每个队列来自两个不同的游戏(Halo Reach和StarCraft 2)。我们的工作跟踪技能发展历时7个月的Halo比赛的整体情况,但同时在控制《星际争霸2》中的游戏单位时也会探索低级的游戏习惯。经常玩而没有长时间休息的玩家可以最有效地获得技能。与其他球员相比,表现最好的人是他们能够更快地获得技能而不会出现跌落。比赛开始时,顶尖球员习惯性地通过无意义的循环反复选择和重新选择单位组来进行热身。他们在比赛中表现出独特的常规,这在压力下帮助了他们。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号