首页> 外文期刊>Interacting with Computers >Non-visual game design and training in gameplay skill acquisition - A puzzle game case study
【24h】

Non-visual game design and training in gameplay skill acquisition - A puzzle game case study

机译:非视觉游戏设计和游戏技能获取培训-一个益智游戏案例研究

获取原文
获取原文并翻译 | 示例

摘要

This paper reports the results of a study on the design and evaluation of the game and techniques which allow puzzles to be played in the absence of visual feedback. We have demonstrated that a camera-mouse can be used successfully for blind navigation and target location acquisition within a game field. To gradually teach the players the sequential learning method was applied. Blind exploration of the gamespace was augmented with sticky labels and overview sound cues, verbal and non-verbal, which can significantly reduce the cognitive load and facilitate mental matching and integration. The full-sticky labels technique does not require fine motor skills and allows a user to gain control over the game with a minimum level of skills. With the vertical sticky labels technique training was focused on the development of accurate head movements only on a horizontal plane. With practice, the players can use the non-sticky labels technique. After 240 trials (3-4 h), the cumulative experience of the blindfolded players was increased 22.5-27 times compared to the initial 10 trials.
机译:本文报告了一项有关游戏设计和评估以及技术的研究结果,这些游戏和技术可在没有视觉反馈的情况下玩拼图游戏。我们已经证明,相机鼠标可以成功用于游戏场内的盲目导航和目标位置获取。为了逐步教给玩家顺序学习方法。对游戏空间的盲目探索增加了粘性标签以及概述性的语音提示(言语和非言语提示),可以显着减少认知负担并促进心理匹配和整合。全粘性标签技术不需要精细的运动技能,并且允许用户以最低水平的技能来控制游戏。使用垂直粘性标签技术,培训的重点是仅在水平面上开发准确的头部运动。通过练习,玩家可以使用非粘性标签技术。经过240个试验(3-4小时),与最初的10个试验相比,被蒙住眼睛的球员的累积经验增加了22.5-27倍。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号