首页> 外文期刊>Theory Into Practice >Virtual Worlds: Inherently Immersive, Highly Social Learning Spaces
【24h】

Virtual Worlds: Inherently Immersive, Highly Social Learning Spaces

机译:虚拟世界:固有的,高度社交化的学习空间

获取原文
获取原文并翻译 | 示例
       

摘要

Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as many examples from practice that can be modeled or adapted. A range of examples from K-12 and higher education are given, and the progression of both teacher and student is viewed in terms of learning styles and behavioral needs. Five essential steps for those wishing to develop their own projects are provided, as well as a list of useful resources.
机译:在本文中,我们的基本前提是沉浸式学习不是新事物,而从实际出发,通过这种视角来查看相对较新的虚拟世界平台是很有用的。通过这样做,前提是继续进行,对于这些空间的学习经验的开发人员将具有可借鉴的巨大理论基础,以及许多可以建模或改编的实践示例。列举了从K-12到高等教育的一系列例子,并从学习风格和行为需求的角度来考虑教师和学生的进步。为那些希望开发自己的项目的人提供了五个基本步骤,以及有用的资源清单。

著录项

  • 来源
    《Theory Into Practice》 |2008年第2期|161-170|共10页
  • 作者单位

    New Media Consortium, Austin, TX;

    New Media Consortium, Austin, TX;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 23:17:43

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号