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From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds

机译:从认知能力到社会改革?沉浸式虚拟世界中对学习的转变

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Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched. Much of the recent research into learning in immersive virtual worlds centres around games and gaming and is largely underpinned by cognitive learning theories that focus on linearity, problem-solving and the importance of attaining the 'right answer' or game plan. Most research to date has been undertaken into students' experiences of virtual learning environments, discussion forums and perspectives about what and how online learning has been implemented. This article reviews the literature relating to learning in immersive virtual worlds, and suggests that there needs to be a reconsideration of what 'learning' means in such spaces.
机译:身临其境的虚拟世界(模拟和虚拟世界,例如“第二人生”)中的学习可能成为许多课程中的核心学习方法,但是虚拟世界学习对高等教育的社会政治影响仍然处于研究不足的状态。关于沉浸式虚拟世界中学习的最新研究大部分围绕游戏和游戏,并且很大程度上由专注于线性,解决问题和获得“正确答案”或游戏计划的重要性的认知学习理论所支持。迄今为止,大多数研究都是针对学生对虚拟学习环境的体验,讨论论坛以及关于什么以及如何实现在线学习的观点进行的。本文回顾了与沉浸式虚拟世界中的学习有关的文献,并建议需要重新考虑“学习”在此类空间中的含义。

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