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Dynamics-based analysis and synthesis of human locomotion

机译:基于动力学的人体运动分析与综合

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One of the best ways to synthesize realistic human motions is to animate characters from captured motion data that inherently respect motion laws. Retargeting and interpolation methods are often used to adapt these motions to different representations of the character and to various environmental constraints but they may introduce physical inaccuracies, although the synthesized motions are natural looking. This paper presents a method for evaluating the physical correctness of retargeted and interpolated locomotions using an inverse dynamics analysis. Furthermore, we propose to improve an initial database with analysed motions that are synthesized again by using a forward dynamics approach. The analysis algorithm consists in determining the resulting forces and torques at joints. With this intention, we develop an automatic creation process of the mass/inertia model of the character. Then using support phase recognition, we compute resulting forces and torques by an inverse dynamics method. The retargeting and the interpolation methods change the physics of the motions. This change is evaluated by using the results of our analysis on artificial and real motions and by using literature results and experimental data from force plates. The evaluation relies on the study of several retargeting and interpolation parameters such as the global size of the character or the structure of the model. The output of this evaluation, the resulting forces and torques at joints, are used to produce physically valid motions by using forward dynamics simulation. With this purpose, we introduce forces and torques normalizations, and finally the synthesized motions may improve the initial database.
机译:合成逼真的人体运动的最佳方法之一是从捕获的运动数据中固有地遵循运动定律的角色制作动画。重定目标和插值方法通常用于使这些运动适应角色的不同表示形式以及各种环境限制,但是尽管合成的运动看起来很自然,但它们可能会引入物理误差。本文提出了一种使用逆动力学分析评估重新定向和内插运动的物理正确性的方法。此外,我们建议使用前向动力学方法,通过分析后的运动来改进初始数据库。分析算法包括确定关节处的合力和扭矩。为此,我们开发了角色质量/惯性模型的自动创建过程。然后,使用支持阶段识别,我们通过逆动力学方法计算合力和扭矩。重新定位和插值方法改变了运动的物理性质。通过使用我们对人造运动和真实运动的分析结果以及文献结果和测力板的实验数据,可以评估这种变化。评估依赖于对几个重新定位和插值参数的研究,例如字符的整体大小或模型的结构。该评估的输出,即在关节处所产生的力和扭矩,通过使用前向动力学仿真,可用于产生物理上有效的运动。为此,我们引入了力和转矩的归一化,最后合成的运动可以改善初始数据库。

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