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Procedural models for cartoon cracks and fractures animations

机译:用于卡通裂缝和动画的程序模型

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We present an approach for animating cracks and fractures in cartoon style. In our method we take a 2D hand-drawn object as input and then construct a 2.5D model of the object in order to approximate the object volume. Next, we generate the Voronoi textures on the 2.5D object model for visual abstraction of cartoon cracks. Further, cracking gaps on the Voronoi textures are widened progressively until Voronoi cells split apart and finally fall onto ground according to simplified physical rules. With minimum user intervention, our model is able to generate cartoon cracks and fractures animations procedurally, as demonstrated by examples given in the paper.
机译:我们提出了一种动画风格的动画裂缝方法。在我们的方法中,我们将2D手绘对象作为输入,然后构造该对象的2.5D模型以逼近对象体积。接下来,我们在2.5D对象模型上生成Voronoi纹理,用于卡通裂缝的视觉抽象。此外,根据简化的物理规则,Voronoi纹理上的裂隙逐渐扩大,直到Voronoi细胞分裂并最终掉落到地面上为止。如本文中的示例所示,在最少的用户干预下,我们的模型能够按程序生成卡通裂缝和断裂动画。

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