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Divided Voxels: an efficient algorithm for interactive cutting of deformable objects

机译:分开的体素:一种有效的可变形对象的切割算法

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摘要

Efficient algorithms that support dynamic topological updates are necessary for the simulation of progressive interactive cutting of deformable objects. Existing mesh-based techniques suffer from the generation of ill-shaped elements, whereas voxel grid-based methods require additional cut surfaces to be generated or the use of lookup tables for pre-computed cutting patterns. To overcome these limitations of existing methods, we propose a novel voxel-based topological operator, divide, which divides a voxel into two voxels identical to the original voxel's size by dynamically distributing its voxel elements (nodes, edges) into the newly divided voxels until the cutting of the original voxel is completed. The connectivity between the divided voxels and the neighbors of the original voxel is retained during the cut, and new connectivity between the adjacent divided voxels is generated to represent the continuity of the cut. As a result, the cut surface can be generated directly from the divided voxels on the fly, and the correspondence between the cut surface and the simulation voxels is maintained without any additional effort. We use several example problems to demonstrate the efficiency of our method and compare it with other existing approaches.
机译:支持动态拓扑更新的高效算法对于模拟可变形对象的渐进式交互式切割是必要的。现有的基于网格的技术遭受不成形元件的产生,而基于体素网格的方法需要产生额外的切割表面或使用查找表以进行预计算机切割图案。为了克服现有方法的这些限制,我们提出了一种新的体素基拓扑操作员,将体素分成两种与原始体素大小相同的体素,通过动态分布到新分割的体素到新分割的体素到达之前完成原始voxel的切割完成。在切割期间保留了分割体素和原始voxel的邻居之间的连接,并且产生了相邻的划分体素之间的新连接以表示切割的连续性。结果,切割表面可以在飞行中直接从分开的体素生成,并且在没有任何额外努力的情况下保持切割表面和模拟体素之间的对应关系。我们使用几个示例问题来展示我们方法的效率,并将其与其他现有方法进行比较。

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