首页> 外文期刊>Telematics and Informatics >The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers
【24h】

The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers

机译:个人内部经验和参考群体对购买行为的相关影响:动画,漫画和游戏消费者的案例研究

获取原文
获取原文并翻译 | 示例
       

摘要

Among the entertainment and media market, it can be observed that animations, comics, and video games (hereinafter abbreviated as ACG) have the highest output value and most market influence. Moreover, ACG also incorporates various industries and creates many derivative products. As the ACG industry emphasizes acousto-optics, imagery, and storylines, personal impressions derived from consumer experiences will influence consumer decisions. In addition, the ACG industry is mainly marketed towards younger age groups, with younger people being the main consumers; as such, these consumers' decisions are more easily affected by peer behavior. This study aims to analyze the effects of internal cognitions and external influences on buying behavior of ACG consumers by applying the uncomplicated decision tree data mining algorithm. We analyze and develop the target attributes on measures of customer loyalty for ACG industry to set up the decision trees from the collected questionnaire data. The decision tree data mining method is applied to analyze the hidden association rules between the target attributes (i.e., consumer loyalty) and the critical influencing factors of consumer's internal impressions and external influences for ACG consumers. The results and suggestions of this paper can be used as a reference for enterprises in the ACG industry to help with business policies concerning products' extensional design, marketing, and CRM, and to further strengthen customer satisfaction and loyalty, thus increasing company profits. (C) 2016 Elsevier Ltd. All rights reserved.
机译:在娱乐和媒体市场中,可以看出,动画,漫画和视频游戏(以下简称ACG)具有最高的产值和最大的市场影响力。此外,ACG还整合了各个行业,并创造了许多衍生产品。由于ACG行业强调声光,图像和故事情节,因此,来自消费者体验的个人印象将影响消费者的决策。此外,ACG行业主要面向年轻人群体,年轻人是主要消费者。因此,这些消费者的决策更容易受到同伴行为的影响。本研究旨在通过应用简单的决策树数据挖掘算法来分析内部认知和外部影响对ACG消费者购买行为的影响。我们分析并开发了ACG行业客户忠诚度衡量指标的目标属性,以便从收集的问卷数据中建立决策树。决策树数据挖掘方法用于分析目标属性(即消费者忠诚度)与消费者内部印象和对ACG消费者的外部影响的关键影响因素之间的隐藏关联规则。本文的结果和建议可为ACG行业的企业提供参考,以帮助他们制定有关产品扩展设计,营销和CRM的业务政策,并进一步增强客户满意度和忠诚度,从而提高公司利润。 (C)2016 Elsevier Ltd.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号