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TWO

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摘要

In most combal and tactics-based interactive action experiences that we've seen in the past, the spotlight has always been on single breathing entities. Players are usually given the role of a super-protagonist, hard bent on saving the world in his long strides. But sometimes, you just can't do it without a little help. EA Montreal has designed 'Army of Two' keeping in mind the importance of only one thing; teamwork. You control two partners; Salem and Rios, Iresh recruits of a tnercenaries-for-hire outfit.
机译:在我们过去看到的大多数基于梳理和基于战术的交互式动作体验中,始终把重点放在单个呼吸实体上。玩家通常被赋予超级主角的角色,他一心一意地努力拯救世界。但是有时候,没有一点帮助就做不到。 EA蒙特利尔设计了“两人制”,同时牢记只有一件事情的重要性。团队合作。您控制两个伙伴;塞勒姆和里奥斯(Iresh),伊雷什(Iresh)招募了一家出租租用服装。

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