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Gaming Against Medical Errors: Methods and Results from a Design Game on CPOE

机译:针对医疗错误进行游戏:CPOE设计游戏的方法和结果

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The paper presents design game as a technique for participatory design for a Computerized Decision Support System (CDSS) for minimizing medical errors. Design game is used as a technique for working with the skills of users, the complexity of the use practice and the negotiation of design here within the challenging domain of medication. The paper presents a developed design game based on game inspiration from a computer game, theoretical inspiration on electronic decision support, and empirical grounding in scenarios of medical errors. The game has been played in a two-hour workshop with six clinicians. The result is presented as a list of central themes for design of CDSS and derived design principles from these themes. These principles are currently under further exploration in follow up prototype based activities.
机译:本文介绍了设计游戏,将其作为用于最小化医疗错误的计算机决策支持系统(CDSS)的参与式设计技术。设计游戏被用作与用户技能,使用实践的复杂性以及在具有挑战性的药物领域进行设计协商的一种技术。本文基于计算机游戏的游戏灵感,电子决策支持的理论灵感以及医疗错误场景下的经验基础,提出了一种开发的设计游戏。该游戏已经在与六个临床医生进行的两个小时的研讨会中进行。结果显示为CDSS设计的主要主题列表以及从这些主题派生的设计原则。这些原则目前正在后续基于原型的活动中进一步探索。

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