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Tele-touch embodied controllers: posthuman gestural interaction in music performance

机译:Tele-touch体现控制器:音乐表演中的后人类手势交互

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This article looks at the use of embodied music controllers for gestural interaction with sound. The technology for embodied interaction involves microchip “enhancement” of the human body, enabling the body as the music controller or musical actuator and connecting the performer with a networked (wireless) sonic performance environment. To examine the ways that the audience and performer respond to this new performance paradigm, this article first looks at some interpretations and understandings of posthumanisim and cyborgism and its effects for the music performer and audience. The influential body modifying and skin boundary cultures that colour audience perception and motivate cyborg processes, the body as expressive canvas and politicising cyborgism are considered in relation to alterity, community, marking and anthropology. The further social implications of radiofrequency identification tag technology and computing technologies that transfigure our body-limits and sense of self, privacy and human-machine integration are considered, particularly as contemporary posthuman tele-tactile technologies challenge conventional notions of touch and control. The Virtual Gamelan performance environment is presented as a test-bed for precision gestural interaction with sound, and to gauge audience feedback about these contentious contemporary issues that bleed into other pervasive technologies of the imminent future. This research was developed from the perspective of the music composer/performer and the motivation to explore posthuman cyborg notions through the embodiment of sensors in the disciplines of music, human-computer interaction, and design in a technological cyborg discussion that positions it differently to “mythological” cyborg discourse. The embodiment and permeation of the body are integral to the research goal of altering music performance paradigms. While utilising gesture, proprioception and spatial interaction, the embodiment of part of the system differentiates this approach from the Theremin or virtual interfaces with a physical controller (such as Guitar Hero or six-degrees-of-freedom devices with buttons and touch as well as motion, e.g. a Nintendo Wii controller) or the Xbox 360 Kinect, which uses low-latency life-like motion control of the on-screen avatar remote from the body of the performer.View full textDownload full textKeywordstele-tactile music, networked music performance, cyborg music performance, sensor interaction, gestural sound control, radiofrequency identification tags, posthumanism, proprioceptionRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/10350330.2011.591997
机译:本文着眼于将具体化的音乐控制器用于声音的手势交互。包含在其中的交互技术涉及对人体的“增强”微芯片,使人体可以充当音乐控制器或音乐执行器,并将表演者与网络(无线)声音表演环境相连。为了检查观众和表演者对这种新的表演范式的反应方式,本文首先着眼于对后人道主义主义和半机械人及其对音乐表演者和听众的影响的一些解释和理解。具有影响力的身体修整和皮肤边界文化,可以改变观众的感知并激发人的半机械人的身体,将身体作为表现力的画布并将人性化的半机械人政治化与变化,社区,标记和人类学相关。射频识别标签技术和计算机技术的进一步社会意义已经被改变,这些技术已经超越了我们的身体极限以及自我,隐私和人机一体化的意识,尤其是在当今的后人类远程触觉技术挑战传统的触摸和控制概念时。虚拟Gamelan表演环境是作为精确的声音手势交互作用的测试平台,用于评估观众对这些有争议的当代问题的反馈,这些问题已渗透到即将到来的其他普及技术中。这项研究是从音乐作曲家/表演者的角度出发,以及通过在音乐,人机交互和设计领域对传感器的体现来探索人类后半机械人概念的动机,这种讨论使电子人与机器人的定位有所不同。 “神话”半机械人话语。身体的体现和渗透是改变音乐演奏范例的研究目标所不可或缺的。在利用手势,本体感觉和空间互动时,系统一部分的实施方式将这种方法与Theremin或带有物理控制器(例如Guitar Hero或带有按钮和触摸的六自由度设备的虚拟接口)的虚拟界面区分开来。动作,例如Nintendo Wii控制器)或Xbox 360 Kinect,它们使用低延迟逼真的栩栩如生的动作控制,对远离表演者身体的屏幕化身进行查看。全文下载关键字触觉音乐,网络音乐表演,半机械人的音乐表演,传感器交互,手势声音控制,射频识别标签,后人文主义,本体感觉相关的变量add add ,digg,google,more“,发布号:” ra-4dff56cd6bb1830b“};添加到候选列表链接永久链接http://dx.doi.org/10.1080/10350330.2011.591997

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  • 来源
    《Social Semiotics》 |2011年第4期|p.547-568|共22页
  • 作者

    Kirsty Beilharza*;

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  • 正文语种 eng
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  • 入库时间 2022-08-17 13:07:35

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