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Teaching History With Digital Historical Games:An Introduction to the Field and Best Practices

机译:与数字历史游戏的教学历史:介绍该领域和最佳实践

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Background: Writing about the theory and best practices of using history-themed video games in the classroom stretches back at least to the 1980s. However, the literature on the subject is scattered, making it difficult for history educators considering the use of historical games.Purpose: This article provides an introduction for history educators to the use of computer-based historical games in history education. In this article, I provide differing definitions for types of historical games and discuss the importance of such distinctions for the history educator. I provide the strengths and biases inherent in the medium of computer-based historical games.Results: This article surveys best practices from the literature concerning the use of historical games in history class. The article concludes with a brief survey of potentially useful historical games.
机译:背景:在教室中使用历史上主题视频游戏的理论和最佳实践写入至少在20世纪80年代延伸。然而,考虑使用历史游戏的历史教育者,历史教育者难以散落.Purpe:本文为历史教育者在历史教育中使用计算机历史游戏提供了历史教育者的介绍。在本文中,我为历史游戏的类型提供了不同的定义,并讨论了历史教育者这种区别的重要性。我提供了基于计算机的历史游戏媒体所固有的优势和偏见。结果:本文从历史课程中使用历史游戏的文献中调查了最佳实践。本文缔结了对潜在有用的历史博弈的简要调查。

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