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Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles

机译:在教育游戏中模拟学习者:游戏风格与学习风格之间的关系

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Background: Video games are very well known for their intrinsic adaptivity; as they adapt the gameplay to the player’s preferences and rhythm. In addition to adapting the gameplay, educational games should also adapt the learning content to match the learner’s competencies, preferences, playing and learning styles. Determining the playing style in an educational game is made possible by collecting certain metrics and information susceptible of monitoring the player’s interactions in the game. However, it is still a challenge to assess the learner’s learning style. Aim: This study examines the correlation between learning and playing styles. It has been acknowledged that both playing and learning styles are related to personality. After examining the personality traits of each style of both Kolb’s learning styles and Bartle’s playing styles, it was hypothesized that there would be a correlation between the two. In that purpose, a quantitative research was conducted to explore the relationship between the two taxonomies. Method: One hundred high school students majoring in science in Morocco have completed Kolb’s learning style inventory (version 3.1) as well as the Bartle test questionnaire developed by Andreasen and Downey. The statistical correlation between the two taxonomies was investigated using cross-tabulation, Chi-square/Fisher’s exact test and Pearson coefficient. Results: Results revealed a relevant interdependency between Kolb’s learning styles and Bartle’s playing styles. The ‘convergent’ type was found to correlate with Bartle’s explorer type; the majority of assimilators adopt the killer type in a game; accomodators tend to be achievers and divergers prefer to be socializers . In terms of learning styles, it was noticed that the majority of participants adopted the converging and the assimilating learning styles; which is in line with what it is indicated in Kolb’s inventory. Results have also shown that learning and playing styles are gender independent. It was concluded that the learning style can be predicted, based on the playing style.
机译:背景:电子游戏以其固有的适应性而闻名。因为他们会根据玩家的喜好和节奏调整游戏玩法。除调整游戏玩法外,教育游戏还应调整学习内容,以匹配学习者的能力,偏好,游戏和学习方式。通过收集易于监控玩家在游戏中互动的某些指标和信息,可以确定教育游戏的游戏风格。但是,评估学习者的学习风格仍然是一个挑战。目的:本研究探讨学习风格与游戏风格之间的相关性。人们已经认识到,玩耍和学习风格都与个性有关。在考察了科尔布的学习风格和巴特尔的演奏风格中每种风格的人格特质后,假设两者之间存在相关性。为此,进行了定量研究以探索两种分类法之间的关系。方法:摩洛哥的100名主修科学的高中学生已经完成了Kolb的学习方式清单(版本3.1)以及Andreasen和Downey编写的Bartle测试问卷。使用交叉列表,卡方检验/费舍尔精确检验和皮尔森系数对这两个分类法之间的统计相关性进行了研究。结果:结果表明,科尔布的学习风格和巴特尔的演奏风格之间存在着相互依存的关系。发现“会聚”类型与Bartle的浏览器类型相关;大多数同化剂在游戏中采用杀手级;住宿者往往是成功者,分歧者则是社会化者。在学习方式上,注意到大多数参与者采用融合和同化的学习方式。这与Kolb广告资源中显示的内容一致。结果还表明,学习和游戏方式与性别无关。得出的结论是,根据演奏风格可以预测学习风格。

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