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Inclusive Computer Science Education Using a Ready-made Computer Game Framework

机译:使用现成的计算机游戏框架进行包容性计算机科学教育

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摘要

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science curricula. Because implementing a computer game requires strong programming skills, game design courses are most often restricted to more advanced computer science students, yet real game design involves a diverse and creative team. This paper reports on a ready-made game design and experimentation framework, implemented in Java, which makes game programming more widely accessible. This framework, called Labyrinth, enables students at all programming skill levels to participate in computer game design. We describe the architecture of the framework, and discuss programming projects suitable for a wide variety of computer science courses, from capstone to non-major.
机译:利用大学生对计算机游戏的普遍兴趣(娱乐性和可能的​​职业发展途径),是计算机科学课程中计算机游戏设计课程日益普及的主要原因。因为实施计算机游戏需要强大的编程技能,所以游戏设计课程通常只限于高级计算机科学专业的学生,​​而真实的游戏设计却需要一支多元化且富有创造力的团队。本文报告了一个用Java实现的现成的游戏设计和实验框架,该框架使游戏编程的访问更为广泛。这个称为迷宫的框架使所有编程技能水平的学生都可以参与计算机游戏设计。我们描述了框架的体系结构,并讨论了适合各种计算机科学课程(从顶点到非主要)的编程项目。

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