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Bidirectional Ray Tracing for the Integration of Illumination by the Quasi-Monte Carlo Method

机译:准蒙特卡罗方法用于照明集成的双向光线跟踪

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摘要

Algorithms used to generate physically accurate images are usually based on the Monte Carlo methods for the forward and backward ray tracing. These methods are used to numerically solve the light energy transport equation (the rendering equation). Stochastic methods are used because the integration is performed in a high-dimensional space, and the convergence rate of the Monte Carlo methods is independent of the dimension. Nevertheless, modern studies are focused on quasi-random samples that depend on the dimension of the integration space and make it possible to achieve, under certain conditions, a high rate of convergence, which is necessary for interactive applications. In this paper, an approach to the development of an algorithm for the bidirectional ray tracing is suggested that reduces the overheads of the quasi-Monte Carlo integration caused by the high effective dimension and discontinuity of the integrand in the rendering equation. The pseudorandom and quasi-random integration methods are compared using the rendering equations that have analytical solutions.
机译:用于生成物理上准确的图像的算法通常基于用于向前和向后光线跟踪的蒙特卡洛方法。这些方法用于数值求解光能传输方程(渲染方程)。使用随机方法是因为积分是在高维空间中执行的,并且蒙特卡洛方法的收敛速度与维无关。然而,现代研究集中于准整数样本,该样本取决于积分空间的维数,并使得在一定条件下实现高收敛速度成为可能,这对于交互式应用而言是必需的。在本文中,提出了一种开发双向光线跟踪算法的方法,该方法可减少由于渲染方程中被积物的有效维数和不连续性而导致的准蒙特卡洛积分的开销。使用具有解析解的渲染方程比较伪随机和准随机积分方法。

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