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Touching the audience: musical haptic wearables for augmented and participatory live music performances

机译:触摸观众:增强和参与式现场音乐表演的音乐触觉可穿戴物品

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This paper introduces the musical haptic wearables for audiences (MHWAs), a class of wearable devices for musical applications targeting audiences of live music performances. MHWAs are characterized by embedded intelligence, wireless connectivity to local and remote networks, a system to deliver haptic stimuli, and tracking of gestures and/or physiological parameters. They aim to enrich musical experiences by leveraging the sense of touch as well as providing new capabilities for creative participation. The embedded intelligence enables the communication with other external devices, processes input data, and generates music-related haptic stimuli. We validate our vision with two concert-experiments. The first experiment involved a duo of electronic music performers and twenty audience members. Half of the audience used an armband-based prototype of MHWA delivering vibro-tactile feedback in response to performers' actions on their digital musical instruments, and the other half was used as a control group. In the second experiment, a smart mandolin performer played live for twelve audience members wearing a gilet-based MHWA, which provided vibro-tactile sensations in response to the performed music. Overall, results from both experiments suggest that MHWAs have the potential to enrich the experience of listening to live music in terms of arousal, valence, enjoyment, and engagement. Nevertheless, results showed that the audio-haptic experience was not homogeneous across participants, who could be grouped as those appreciative of the vibrations and those less appreciative of them. The causes for a lack of appreciation of the haptic experience were mainly identified as the sensation of unpleasantness caused by the vibrations in certain parts of the body and the lack of the comprehension of the relation between what was felt and what was heard. Based on the reported results, we offer suggestions for practitioners interested in designing wearables for enriching the musical experience of audiences of live music via the sense of touch. Such suggestions point towards the need of mechanisms of personalization, systems able to minimize the latency between the sound and the vibrations, and a time of adaptation to the vibrations.
机译:本文介绍了视听(MHWAS)的音乐触觉可穿戴物,这是一个针对现场音乐表演的受众的音乐应用的一类可穿戴设备。 MHWA的特点是嵌入式智能,无线连接到本地和远程网络,一种提供触觉刺激的系统,以及跟踪手势和/或生理参数。他们的目标是通过利用触摸感,为创造性参与提供新的能力来丰富音乐体验。嵌入式智能使得能够与其他外部设备进行通信,处理输入数据,并生成音乐相关的触觉刺激。我们用两个音乐会实验验证了我们的愿景。第一个实验涉及电子音乐表演者和二十个观众成员的二人物。一半的观众使用了一个基于臂架的MHWA原型,以响应表演者对数字乐器的动作提供了vibro-tactive反馈,另一半用作对照组。在第二个实验中,一个智能曼陀林表演者为佩戴了基于Gilet的MHWA的十二名观众成员而活化,这为响应于所执行的音乐提供了vibro-tactive感。总体而言,两个实验的结果表明,MHWA有可能丰富在唤醒,价值,享受和参与方面听取现场音乐的经验。尽管如此,结果表明,音频触觉体验在参与者上并不是同质的,他们可以被分组,因为那些对振动的欣赏和那些对他们的欣赏不太欣赏的人来说。缺乏欣赏触觉经验的原因主要被认为是由身体某些部分的振动引起的令人不愉快的感觉,以及缺乏对所感受到的内容与听到的关系的理解。根据据报道的结果,我们为有兴趣设计可穿戴物品的从业者提供有兴趣通过触感感兴趣的乐趣。这些建议指出了个性化机制的需要,能够最大限度地减少声音和振动之间的潜伏期的系统以及适应振动的时间。

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