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Co-Design of Musical Haptic Wearables for Electronic Music Performer's Communication

机译:电子音乐表演者交流中的音乐触觉可穿戴设备的协同设计

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摘要

Communication among performers is a fundamental aspect in music performance. A large number of electronic music instruments based on tangible and screen-based interfaces require a focused visual attention from performers while they are controlled. In certain stage and artistic configurations, this may he an obstacle to face-to-face creative interactions between coperformers and their collaborators. To address these issues, we adopted a user-centered design methodology to develop a novel class of loT devices that we term musical haptic wearables for performers. We conducted a co-design workshop with 10 electronic musicians using focus-group discussions and the bootlegging technique. This workshop identified numerous creative communication issues among performers in electronic music practice and resulted in mock-up prototypes. We then developed three chest-, foot-, and arm-worn haptic wearables respectively for coperformer, performer-conductor, and performer-sound-engineer interactions. The wearables were assessed with 25 participants using a mixed-methods approach. High accuracies (70%-100%) were obtained for musical actions expected after instructions wirelessly communicated via tactile signals. The results provide evidence that musical haptic wearables can be an effective medium of communication in the context of electronic music performances. More challenges were identified regarding size and placement of the devices on the body, interferences with concurrent vibrations generated by music signals, limitations on the range of creative controls, and a required training curve.
机译:表演者之间的交流是音乐表演的基本方面。大量基于有形和基于屏幕的界面的电子乐器在对其进行控制时,要求演奏者集中注意力。在某些阶段和艺术构型下,这可能会妨碍合作者与合作者之间面对面的创造性互动。为了解决这些问题,我们采用了以用户为中心的设计方法来开发新型的loT设备,我们将其称为表演者的音乐触觉可穿戴设备。我们使用焦点小组讨论和盗版技巧与10位电子音乐家共同设计了一个工作室。该研讨会确定了电子音乐实践中表演者之间的众多创意交流问题,并制作了原型原型。然后,我们分别开发了三种胸部,足部和手臂佩戴的触觉可穿戴设备,用于配合表演者,表演者与指挥者以及表演者与声音工程师的互动。使用混合方法对25位参与者进行了可穿戴设备评估。通过触觉信号无线传达指令后,预期的音乐动作获得了较高的准确性(70%-100%)。结果提供了证据,表明在音乐电子表演中,触觉可穿戴设备可以成为一种有效的交流手段。关于设备在身体上的尺寸和位置,音乐信号产生的并发振动的干扰,创造性控制范围的限制以及所需的训练曲线,发现了更多的挑战。

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