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Using massMobile, a flexible, scalable, rapid prototyping audience participation framework, in large-scale live musical performances

机译:使用MassMobile,这是一种灵活,可扩展,快速的原型观众参与框架,可用于大型现场音乐表演

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摘要

MassMobile is a client-server system for mass audience participation in live musical performances using existing wireless network infrastructure, audience members' own mobile computing devices (such as smartphones) and a cloud-based server to enable rapid prototyping, iterative design, and plug and play deployment of participatory systems under constraints common to live events and venues. In this paper, we specifically focus on technical and design issues related to large-scale participatory performances, exploring (a) what technical designs provide robust support; (b) what interfaces and mappings can be effective and (c) what strategies can effectively focus and guide participation. We first briefly address previous work in audience participation in live performance, then describe massMobile's system design and implementation with a focus on new functionality to support robust use at scale. Finally, we discuss two sets of events using massMobile in large-scale performance contexts: with an athletic band at sporting events and with a jazz combo in traditional concert venues.
机译:MassMobile是一个客户端-服务器系统,可使用现有的无线网络基础架构,观众成员自己的移动计算设备(例如智能手机)和基于云的服务器,使大量观众参与现场音乐表演,以实现快速原型制作,迭代设计以及即插即用在现场活动和场馆共同的约束下参与系统的部署。在本文中,我们特别关注与大规模参与演出相关的技术和设计问题,探讨(a)哪些技术设计可提供强大的支持; (b)哪些接口和映射可能有效,以及(c)哪些策略可以有效地集中和指导参与。我们首先简要介绍观众在现场表演中的参与工作,然后介绍massMobile的系统设计和实现,重点是支持大规模使用的新功能。最后,我们在大规模表演场合中使用massMobile讨论了两组事件:在体育比赛中与运动乐队同在传统音乐会场地中与爵士组合。

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