首页> 外文期刊>Frontiers in Neuroscience >“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
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“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction

机译:“ Enheduanna-跌倒的宣言”现场脑-计算机电影表演:使用多脑BCI交互的表演者和听众参与,认知和情感参与

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The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing together theories and methods from different scientific fields, digital media, and the arts. More in particular, artists have been amongst the pioneers of the design of relevant applications since their emergence in the 1960s, pushing the boundaries of applications in real-life contexts. With the new research, advancements, and since 2007, the new low-cost commercial-grade wireless devices, there is a new increasing number of computer games, interactive installations, and performances that involve the use of these interfaces, combining scientific, and creative methodologies. The vast majority of these works use the brain-activity of a single participant. However, earlier, as well as recent examples, involve the simultaneous interaction of more than one participants or performers with the use of Electroencephalography (EEG)-based multi-brain BCIs. In this frame, we discuss and evaluate “Enheduanna—A Manifesto of Falling,” a live brain-computer cinema performance that enables for the first time the simultaneous real-time multi-brain interaction of more than two participants, including a performer and members of the audience, using a passive EEG-based BCI system in the context of a mixed-media performance. The performance was realised as a neuroscientific study conducted in a real-life setting. The raw EEG data of seven participants, one performer and two different members of the audience for each performance, were simultaneously recorded during three live events. The results reveal that the majority of the participants were able to successfully identify whether their brain-activity was interacting with the live video projections or not. A correlation has been found between their answers to the questionnaires, the elements of the performance that they identified as most special, and the audience's indicators of attention and emotional engagement. Also, the results obtained from the performer's data analysis are consistent with the recall of working memory representations and the increase of cognitive load. Thus, these results prove the efficiency of the interaction design, as well as the importance of the directing strategy, dramaturgy and narrative structure on the audience's perception, cognitive state, and engagement.
机译:在过去的15年中,神经修复技术和脑机接口(BCI)领域取得了空前的发展,将来自不同科学领域,数字媒体和艺术领域的理论和方法融合在一起。更特别的是,自1960年代出现以来,艺术家就一直是相关应用程序设计的先驱,从而在现实环境中突破了应用程序的界限。随着新的研究,进步以及自2007年以来的新型低成本商业级无线设备的出现,涉及这些接口使用,结合科学与创新的计算机游戏,交互式装置和表演的数量不断增加。方法论。这些作品中的绝大多数使用单个参与者的大脑活动。但是,较早的示例以及最近的示例都涉及使用基于脑电图(EEG)的多脑BCI来同时参与多个参与者或表演者。在此框架中,我们讨论并评估“ Enheduanna-跌倒的宣言”,这是一种现场脑部计算机电影表演,首次使两个以上参与者(包括表演者和成员)同时进行实时多脑交互在混合媒体表演的背景下,使用基于被动EEG的BCI系统的观众。该性能是通过在现实生活中进行的神经科学研究而实现的。在三个现场活动中,同时记录了七个参与者的原始EEG数据,即每个表演的一名表演者和观众的两个不同成员。结果表明,大多数参与者能够成功地识别出他们的大脑活动是否与实时视频投影交互。在他们对问卷的回答,他们认为最特别的表现要素与听众的注意力和情感投入指标之间发现了相关性。而且,从表演者的数据分析中获得的结果与工作记忆表示的回忆和认知负荷的增加是一致的。因此,这些结果证明了互动设计的效率,以及导演策略,戏剧性和叙事结构对观众的感知,认知状态和参与度的重要性。

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