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Collision detection of a moving polygon in the presence of polygonal obstacles in the plane

机译:平面中存在多边形障碍物时对运动多边形的碰撞检测

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This paper presents a new approach for the following collision detection problem in the plane: Let a simple polygon P rotate at a center /spl ogr/ with constant angular velocity /spl omega/ and translate towards a set of polygonal obstacles S with constant velocity /spl nu/. Given P and S as well as their initial positions, and given also the velocities of P, determine whether or not P will collide with any element of S and report the collided elements of S if collisions occurred. An O(mn) worst-case optimal algorithm is proposed to solve this problem, where n is the number of vertices of P and m is the number of vertices of the obstacles in S.
机译:本文提出了一种解决平面中以下碰撞检测问题的新方法:让一个简单的多边形P在一个恒定角速度/ spl omega /的中心/ spl ogr /处旋转,并向以恒定速度/的一组多边形障碍物S转换。 spl nu /。给定P和S以及它们的初始位置,以及给定P的速度,确定P是否会与S的任何元素发生碰撞,并在发生碰撞时报告S的发生碰撞的元素。提出了O(mn)最坏情况最优算法来解决该问题,其中n是P的顶点数,m是S中的障碍物的顶点数。

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