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A Hybrid Multiview Stereo Algorithm for Modeling Urban Scenes

机译:一种混合多视图立体算法对城市场景建模

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We present an original multiview stereo reconstruction algorithm which allows the 3D-modeling of urban scenes as a combination of meshes and geometric primitives. The method provides a compact model while preserving details: Irregular elements such as statues and ornaments are described by meshes, whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones, and tori). We adopt a two-step strategy consisting first in segmenting the initial mesh-based surface using a multilabel Markov Random Field-based model and second in sampling primitive and mesh components simultaneously on the obtained partition by a Jump-Diffusion process. The quality of a reconstruction is measured by a multi-object energy model which takes into account both photo-consistency and semantic considerations (i.e., geometry and shape layout). The segmentation and sampling steps are embedded into an iterative refinement procedure which provides an increasingly accurate hybrid representation. Experimental results on complex urban structures and large scenes are presented and compared to state-of-the-art multiview stereo meshing algorithms.
机译:我们提出了一种原始的多视图立体重建算法,该算法允许将城市场景进行3D建模,作为网格和几何图元的组合。该方法在保留细节的同时提供了一个紧凑的模型:不规则元素(例如雕像和装饰品)用网格描述,而规则结构(例如列和墙)用图元(平面,球体,圆柱体,圆锥体和花托)描述。我们采用两步策略,首先使用多标签基于马尔可夫随机场的模型对基于初始网格的表面进行分割,其次通过跳跃扩散过程对获得的分区同时采样原始和网格分量。重建的质量是通过多对象能量模型来衡量的,该模型同时考虑了光一致性和语义方面的考虑因素(即几何形状和形状布局)。分割和采样步骤被嵌入到迭代细化过程中,该过程提供了越来越精确的混合表示。提出了在复杂的城市结构和大型场景上的实验结果,并将其与最新的多视图立体网格划分算法进行了比较。

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