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首页> 外文期刊>Parallel and Distributed Systems, IEEE Transactions on >Computing Nash Equilibria in Bimatrix Games: GPU-Based Parallel Support Enumeration
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Computing Nash Equilibria in Bimatrix Games: GPU-Based Parallel Support Enumeration

机译:在Bimatrix游戏中计算纳什均衡:基于GPU的并行支持枚举

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摘要

Computing Nash equilibria is a very important problem in strategic analysis of markets, conflicts, and resource allocation. Unfortunately, computing these equilibria even for moderately sized games is computationally expensive. To obtain lower execution times it is essential to exploit the parallel processing capabilities offered by the currently available massively parallel architectures. To address this issue, we design a GPU-based parallel support enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new parallelization method which achieves high degrees of parallelism suitable for massively parallel GPU architectures. We perform extensive experiments to characterize the performance of the proposed algorithm. The algorithm achieves significant speedups relative to the OpenMP and MPI-based parallel implementations of the support enumeration method running on a cluster of multi-core computers.
机译:在市场,冲突和资源分配的战略分析中,计算纳什均衡是一个非常重要的问题。不幸的是,即使对于中等大小的游戏也要计算这些平衡,这在计算上是昂贵的。为了缩短执行时间,必须利用当前可用的大规模并行体系结构提供的并行处理功能。为解决此问题,我们设计了一种基于GPU的并行支持枚举算法,用于计算双矩阵游戏中的纳什均衡。该算法基于一种新的并行化方法,该方法可实现适用于大规模并行GPU架构的高度并行度。我们进行了广泛的实验,以表征所提出算法的性能。与在多核计算机集群上运行的支持枚举方法的基于OpenMP和MPI的并行实现相比,该算法可实现显着的提速。

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