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Optimizing Graph Processing on GPUs

机译:在GPU上优化图形处理

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摘要

Distributed vertex-centric model has been recently proposed for large-scale graph processing. Due to the simple but efficient programming abstraction, similar graph computing frameworks based on GPUs are gaining more and more attention. However, prior works of GPU-based graph processing suffer from load imbalance and irregular memory access because of the inherent characteristics of graph applications. In this paper, we propose a generalized graph computing framework for GPUs to simplify existing models but with higher performance. In particular, two novel algorithmic optimizations, lightweight approximate sorting and data layout transformation, are proposed to tackle the performance issues of current systems. With extensive experimental evaluation under a wide range of real world and synthetic workloads, we show that our system can achieve 1.6× to 4.5 × speedups over the state-of-the-art.
机译:最近已经提出了用于大规模图形处理的分布式顶点中心模型。由于简单而有效的编程抽象,基于GPU的相似图形计算框架越来越受到关注。但是,由于图形应用程序的固有特性,基于GPU的图形处理的先前工作会遭受负载不平衡和不规则的内存访问。在本文中,我们提出了一种用于GPU的通用图形计算框架,以简化现有模型,但具有更高的性能。特别是,提出了两种新颖的算法优化,即轻量级近似排序和数据布局转换,以解决当前系统的性能问题。通过在广泛的现实世界和综合工作负载下进行广泛的实验评估,我们证明了我们的系统可以比最新技术达到1.6倍至4.5倍的加速。

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