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A Combinatorial Game Mathematical Checkmate Control Procedure for a Class of Chess Endgames

机译:一类国际象棋残局的组合游戏数学将死控制程序

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In this paper a checkmate control procedure for a class of chess endgames is given. The class of chess endgames considered are those chess games that are built around a trebuchet, are just formed by pawns and, whose configuration can be decomposed as a sum of independent subgames restricted to belong to one of the following cases: ⅰ) Zero or fuzzy games, and ⅱ) Positive or negative games where the winner has the possibility of driving the game to case (ⅰ). In addition some tempos are allowed. The main contribution consists in answering the question of how a chess player checkmates knowing that he is in a winning position using combinatorial game mathematical tools. By a winning position in a game it is understood a position where one of the players makes the last move in that game and as a consequence forces his opponent to start playing in the next game and so on, until at the end plays first in the trebuchet and loses the chess game.
机译:在本文中,给出了针对一类国际象棋残局的将死控制程序。所考虑的象棋残局类是围绕投石机建造的,仅由典当构成的那些象棋,其构型可以分解为仅限于以下情况之一的独立子博弈的总和:ⅰ)零或模糊游戏,以及(ⅱ)正面或负面的游戏,获胜者有可能将游戏推向案例(ⅰ)。另外,允许一些节奏。主要贡献在于使用组合游戏数学工具回答国际象棋棋手如何在知道自己处于获胜位置的情况下如何进行对局。通过游戏中的获胜位置,可以理解为一个位置,在该位置中,一名玩家在该游戏中进行了最后移动,结果迫使他的对手开始在下一场游戏中进行比赛,依此类推,直到最终在该游戏中首先出战投石机并输掉了象棋游戏。

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