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Leader Selection via Supermodular Game for Formation Control in Multiagent Systems

机译:通过超模块化博弈的领导者选择,用于多智能体系统中的编队控制

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Multiagent systems (MASs) are usually applied with agents classified into leaders and followers, where selecting appropriate leaders is an important issue for formation control applications. In this paper, we investigate two leader selection problems in second-order MAS, namely, the problem of choosing up to a given number of leaders to minimize the formation error and the problem of choosing the minimum number of leaders to achieve a tolerated level of error. We propose a game theoretical method to address them. Specifically, we design a supermodular game for the leader selection problems and theoretically prove its supermodularity. In order to reach Nash equilibrium of the game, we propose strategies for the agents to learn to select leaders based on stochastic fictitious play. Extensive simulation results demonstrate that our method outperforms existing ones.
机译:多代理系统(MAS)通常与分类为领导者和跟随者的代理一起使用,其中选择合适的领导者对于地层控制应用而言是重要的问题。在本文中,我们研究了二阶MAS中的两个领导者选择问题,即选择给定数量的领导者以最小化形成误差的问题以及选择最小数量的领导者以达到可容忍水平的问题。错误。我们提出了一种博弈论方法来解决这些问题。具体来说,我们针对领导者选择问题设计了一个超模块化游戏,并从理论上证明了其超模块化。为了达到博弈的纳什均衡,我们提出了策略,供代理商学习基于随机虚拟游戏来选择领导者。大量的仿真结果表明,我们的方法优于现有方法。

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