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Rule-based tools for the configuration of ambient intelligence systems: a comparative user study

机译:基于规则的环境情报系统配置工具:对比用户研究

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This paper describes a 63-participant user study that compares two widely known systems supporting end users in creating trigger-action rules for the Internet of Things and Ambient Intelligence scenarios. The user study is the first stage of a research agenda that concerns the implementation of a novel conceptual framework for the design and continuous evolution of 'sentient multimedia systems', namely socio-technical systems, where people and many kinds of hardware/software components (sensors, robots, smart devices, web services, etc.) interact with one another through the exchange of multimedia information, to give rise to intelligent, proactive behaviors. The conceptual framework is structured along three layers physical, inference and user - and is based on an information space of events, conditions and actions, linked together in Event-Condition-Action rules and operating according to the interconnection metaphor. The results of the user study have provided some indications for the implementation of the user layer, suggesting which could be the most suitable interaction style for rule design by a community of end users (e.g. a family) and which issues should be addressed in such a wide context.
机译:本文描述了一项由63名参与者组成的用户研究,该研究比较了两个支持最终用户为物联网和环境智能场景创建触发动作规则的系统。用户研究是研究议程的第一阶段,涉及实施新颖的概念框架,以实现“有意识的多媒体系统”(即社会技术系统)的设计和不断发展,在该系统中,人们和多种硬件/软件组件(传感器,机器人,智能设备,Web服务等)通过交换多媒体信息相互交互,从而引发智能,主动的行为。该概念框架由物理,推理和用户三层构成,并基于事件,条件和动作的信息空间,并在事件-条件-动作规则中链接在一起,并根据互连隐喻进行操作。用户研究的结果为用户层的实施提供了一些指示,建议哪种可能是最终用户社区(例如家庭)进行规则设计的最合适的交互方式,以及哪些问题应在这种情况下解决。广泛的背景。

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