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Parallel cloth simulation with effective collision detection for interactive AR application

机译:具有有效碰撞检测功能的并行布料仿真,用于交互式AR应用程序

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摘要

In this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.
机译:在本文中,我们为交互式AR应用程序提供了一种具有有效碰撞检测算法的并行布料模拟。在提出的方法的第一步中,将自动为3D运动对象定义一组球体碰撞器,使其与衣服模型碰撞,即使在低端设备上也能有效地进行碰撞检测。在第二步中,并行执行一组球体碰撞器与衣服模型之间的碰撞检测和处理。我们提出了一种基于球体的有效碰撞处理方法,以防止由于布料模型的网格分辨率低而导致布料渗透到对象中。所提出的方法被实现为Unity的插件,该插件广泛用于实时游戏开发。进行了与Unity基本上提供的布料对象的对比实验测试,以分析该方法的性能。结果,我们证实了所提出的方法可以减少在3D模型上手动建立碰撞体的繁琐工作,并且可以有效地表达与物体碰撞的布料的更准确和合理的行为。

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