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Parallelized collision detection with applications in virtual bone machining

机译:具有虚拟骨骼加工应用的并行碰撞检测

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摘要

Background and objectives: Virtual reality surgery simulators have been proved effective for training in several surgical disciplines. Nevertheless, this technology is presently underutilized in orthopaedics, especially for bone machining procedures, due to the limited realism in haptic simulation of bone interactions. Collision detection is an integral part of surgery simulators and its accuracy and computational efficiency play a determinant role on the fidelity of simulations. To address this, the primary objective of this study was to develop a new algorithm that enables faster and more accurate collision detection within 1 ms (required for stable haptic rendering) in order to facilitate the improvement of the realism of virtual bone machining procedures.
机译:背景和目标:虚拟现实手术模拟器已被证明在几个外科学科中培训有效。 然而,由于骨相互作用的触觉模拟有限的现实主义,该技术目前在骨科上未充分利用骨科,特别是对于骨加工程序。 碰撞检测是手术模拟器的一个组成部分,其准确性和计算效率在模拟的保真度上发挥着决定因素。 为了解决这个问题,本研究的主要目标是开发一种新的算法,该算法在1 ms内(稳定触觉渲染所需的碰撞检测,以便于改善虚拟骨加工程序的现实主义。

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