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Psychedelics and virtual reality: parallels and applications

机译:迷幻和虚拟现实:平行和应用

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摘要

Psychedelic drugs and virtual reality (VR) each have the capacity to disrupt the rigidity and limitations of typical conscious experience. This article delineates the parallels among psychedelic and VR states as well as their potential synergistic applications in clinical and recreational settings. Findings indicate that, individually, psychedelics and VR are used in analogous ways to alter sensory experience and evoke awe. They are also both used in tandem with traditional therapies to treat a variety of mood disorders; their shared capacity to transiently alter perspective and disrupt rigid patterns of mental experience may underly their analogous and transdiagnostic therapeutic uses. In terms of their combined applications, a number of recreational users currently utilize psychedelics and VR together to enhance their experience. We propose that VR may be a useful tool for preparing hallucinogen-naïve participants in clinical trials for the sensory distortions experienced in psychedelic states. Given the critical role of “setting” in psychedelic treatment outcomes, we also detail how VR could be used to optimize the environment in psychedelic sessions. Finally, we provide considerations for future studies and detail how advancements in psychedelic and VR research can inform one another. Collectively, this article outlines a number of connections between psychedelics and VR, and, more broadly, is representative of growing scientific interest into the interactions among technology, psychopharmacology, and mental health.
机译:迷幻药物和虚拟现实(VR)每个都有能力扰乱典型的有意识体验的刚性和局限性。本文在临床和娱乐环境中描绘了迷幻和VR国家之间的相似之处,以及他们的潜在协同应用。调查结果表明,单独地,荧光性和VR以类似的方式使用来改变感官体验并唤起敬畏。它们还与传统疗法串联使用,以治疗各种情绪障碍;他们的共同容量瞬间改变的视角和破坏精神经体验的僵化模式可能是类似的和转型的治疗用途。就其组合申请而言,目前许多娱乐用户将共同利用迷幻学和VR来增强他们的经验。我们建议VR可能是制备临床试验中的临床试验中的有用工具,以便在迷幻状态中经历的感官扭曲。鉴于“设定”在迷幻治疗结果中的关键作用,我们还详细介绍了VR如何用于优化迷幻会话中的环境。最后,我们为未来的研究和细节提供了考虑因素,触发器和VR研究的进步如何彼此通知。本文集体概述了迷幻和VR之间的许多联系,并且更广泛地代表了对技术,精神医学和心理健康之间的相互作用越来越多的科学兴趣。

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