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Three-dimensional, one-point collision with friction

机译:摩擦的三维单点碰撞

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This paper deals with one-point collision with friction in three-dimensional, simple non-holonomic multibody systems. With Keller’s idea regarding the normal impulse as an independent variable during collision, and with Coulomb’s friction law, the system equations of motion reduce to five, coupled, nonlinear, first order differential equations. These equations have a singular point if sticking is reached, and their solution is ‘navigated’ through this singularity in a way leading to either sticking or sliding renewal in a uniquely defined direction. Here, two solutions are presented in connection with Newton’s, Poisson’s and Stronge’s classical collision hypotheses. One is based on numerical integration of the five equations. The other, significantly faster, replaces the integration by a recursive summation. In connection with a two-sled collision problem, close agreement between the two solutions is obtained with a few summation steps.
机译:本文处理的是三维,简单的非完整多体系统中的带摩擦的单点碰撞。凯勒(Keller)认为在碰撞过程中法向脉冲是一个独立变量,并且借助库仑的摩擦定律,运动的系统方程可简化为五个耦合的非线性一阶微分方程。如果达到粘着力,这些方程式有一个奇异点,并且通过这种奇异性“导航”它们的解决方案,从而导致沿唯一定义的方向发生粘着性或滑动更新。这里,结合牛顿的泊松和斯特朗的经典碰撞假说,提出了两种解决方案。一种是基于五个方程的数值积分。另一个速度快得多,用递归求和代替了积分。结合两个雪橇的碰撞问题,只需几个求和步骤即可获得两个解决方案之间的紧密一致性。

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