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首页> 外文期刊>IEEE transactions on mobile computing >A Two-Level Game Theory Approach for Joint Relay Selection and Resource Allocation in Network Coding Assisted D2D Communications
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A Two-Level Game Theory Approach for Joint Relay Selection and Resource Allocation in Network Coding Assisted D2D Communications

机译:网络编码辅助D2D通信中联合中继选择和资源分配的两级博弈论方法

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摘要

Device-to-device (D2D) communication, which enables direct transmissions between mobile devices to improve spectrum efficiency, is one of the preferable candidate technologies for the next generation cellular network. Network coding, on the other hand, is widely used to improve throughput in ad hoc networks. Thus, the performance of D2D communications in cellular networks can potentially benefit from network coding. Aiming to improve the achievable capacity of D2D communications, we propose a system with inter-session network coding enabled to assist D2D transmissions. We formulate the joint problem of relay selection and resource allocation in network coding assisted D2D communications, and obtain the overall capacity of the network under complex interference conditions as a function of the relay selection and resource allocation. To solve the formulated problem, we propose a two-level decentralized approach termed NC-D2D, which solves the relay selection and resource allocation problems alternatively to obtain stable solutions for these two problems. Specifically, a coalition formation game associates relays with D2D pairs to enable network coding aided transmissions, and a greedy algorithm based game allocates limited cellular resources to D2D pairs and relays in NC-D2D, respectively. The performances of the proposed scheme is evaluated through extensive simulations to prove its superiority.
机译:设备到设备(D2D)通信,使移动设备之间可以直接传输以提高频谱效率,是下一代蜂窝网络的首选候选技术之一。另一方面,网络编码被广泛用于提高自组织网络的吞吐量。因此,蜂窝网络中的D2D通信的性能可以潜在地受益于网络编码。为了提高D2D通信的可实现容量,我们提出了一种具有会话间网络编码的系统,该系统能够协助D2D传输。我们制定了网络编码辅助D2D通信中中继选择和资源分配的联合问题,并根据中继选择和资源分配获得了复杂干扰条件下网络的整体容量。为了解决提出的问题,我们提出了一种称为NC-D2D的两级分散方法,该方法可以交替解决中继选择和资源分配问题,以获得针对这两个问题的稳定解决方案。具体来说,联盟形成游戏将中继与D2D对关联以启用网络编码辅助传输,而基于贪婪算法的游戏则将有限的蜂窝资源分别分配给D2D对和NC-D2D中的中继。通过广泛的仿真评估了所提出方案的性能,以证明其优越性。

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