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A pixel pipeline architecture with selective z-test scheme for 3D graphics processors

机译:具有选择性z测试方案的3D图形处理器的像素管线架构

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摘要

We propose pixel pipeline architecture with a selective z-test scheme that focuses on reducing the data processed in the pixel pipeline by employing preprocessing. Reduction of data can reduce the data transmission between the 3D graphics processor and the memory and also reduce the power consumption of memory access, which is a critical point in the case of mobile devices. In 3D graphics processor, most of the memory transmissions are occurred in rasterization stage, especially in pixel pipelines. To reduce memory transmission, the proposed architecture exploits the coherency among pixel fragments to predict the visibility of each pixel fragment. Through this, the proposed architecture eliminates invisible fragments before texture mapping using a single z-test, which would require two z-tests in the mid-texturing architecture. According to the simulations, the proposed architecture reduces data transmission by 19.9-22.6% as compared to the mid-texturing architecture at the expense of a 5% reduction in performance. Further, the proposed architecture also reduces the cell area of the depth cache by 26.4% and the area of overall architecture by 6% as compared to that in the mid-texturing architecture.
机译:我们提出了具有选择性z测试方案的像素流水线体系结构,该方案的重点是通过采用预处理来减少在像素流水线中处理的数据。数据减少可以减少3D图形处理器与内存之间的数据传输,还可以减少内存访问的功耗,这对于移动设备而言是至关重要的一点。在3D图形处理器中,大多数内存传输发生在光栅化阶段,尤其是在像素管线中。为了减少内存传输,提出的体系结构利用像素片段之间的一致性来预测每个像素片段的可见性。通过这种方式,所提出的体系结构使用单个z测试消除了纹理映射之前的不可见片段,这在中间纹理体系结构中将需要两次z测试。根据仿真,与中等纹理结构相比,所提出的体系结构将数据传输减少了19.9-22.6%,而性能却降低了5%。此外,与中纹理架构相比,所提出的架构还使深度缓存的单元面积减少了26.4%,整体架构的面积减少了6%。

著录项

  • 来源
    《Microprocessors and microsystems》 |2013年第3期|373-380|共8页
  • 作者单位

    Department of Computer Science, Yonsei University, 134 Shinchon-Dong, Sudaemoon-Ku, Seoul 120-749, Republic of Korea;

    Department of Computer Science, Yonsei University, 134 Shinchon-Dong, Sudaemoon-Ku, Seoul 120-749, Republic of Korea;

    Department of Internet Engineering, Sejong University, 98 Kunja-Dong, Kwangjin-Ku, Seoul 143-747, Republic of Korea;

    Department of Computer Science, Yonsei University, 134 Shinchon-Dong, Sudaemoon-Ku, Seoul 120-749, Republic of Korea;

    Department of Computer Science, Yonsei University, 134 Shinchon-Dong, Sudaemoon-Ku, Seoul 120-749, Republic of Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D graphics; Graphics hardware; Rendering hardware; Pixel cache;

    机译:3D图形;图形硬件;渲染硬件;像素缓存;

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