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A pixel cache architecture with selective placement scheme based on z-test result

机译:基于z检验结果的具有选择性布局方案的像素缓存架构

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Recently, most 3D graphics rendering processors include a pixel cache storing z-data and color data to reduce the memory latency and bandwidth requirement. In this paper, we propose an effective pixel cache architecture to improve the performance of the rendering processors. z-Data are selectively stored into either a main cache or an auxiliary buffer based on the result of z-test, while color data are stored into the auxiliary buffer. Simulation results show that the 16KB proposed cache architecture provides better performance than the 32KB conventional cache architecture.
机译:最近,大多数3D图形渲染处理器都包括一个像素缓存,用于存储z数据和颜色数据,以减少内存等待时间和带宽需求。在本文中,我们提出了一种有效的像素缓存架构,以提高渲染处理器的性能。根据z-test的结果,z数据有选择地存储到主缓存或辅助缓冲区中,而颜色数据则存储到辅助缓冲区中。仿真结果表明,提出的16KB缓存体系结构比32KB的常规缓存体系结构具有更好的性能。

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