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Immersed in Learning: supporting creative practice in virtual worlds

机译:沉浸在学习中:支持虚拟世界中的创新实践

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The Immersed in Learning project began in 2007 to evaluate the use of 3D virtual worlds as a teaching and learning tool in undergraduate programmes in digital media at the University of Wolverhampton, UK. A question that the research set out to explore was what were the benefits of integrating 3D immersive learning with face‐to‐face learning for students who were already comfortable inhabiting the digital realm? The purchase and development of Kriti Island on the Second Life grid saw the online virtual space rapidly assume a sense of real presence, and become a focus for collaboration, nationally and internationally. The successful submission of the Kritical Works in SL project to the International Symposium for Electronic Arts (ISEA) in Singapore 2008 meant that Kriti Island hosted 10 international artists’ work produced in and for Second Life, with a further exhibition, Kritical Works in SL II, launched at ISEA 2009 in Belfast. With the ongoing research new questions have emerged. There is now a deeper focus on the use of the Second Life platform for creative practice and the exploration of concepts that are impossible in real life. This article reflects on the development of an island for research and to support creative practice and creative collaboration and comments on its current and future use in the School of Art and Design.View full textDownload full textKeywords Second Life , creative practice, digital media, collaborationRelated var addthis_config = { ui_cobrand: "Taylor & Francis Online", services_compact: "citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,more", pubid: "ra-4dff56cd6bb1830b" }; Add to shortlist Link Permalink http://dx.doi.org/10.1080/17439884.2010.494418
机译:“沉浸式学习”项目始于2007年,旨在评估3D虚拟世界在英国沃尔夫汉普顿大学数字媒体本科课程中作为教学工具的使用情况。该研究着手探讨的一个问题是,将3D身临其境的学习与人脸融为一体对那些已经适应数字领域的学生有何好处?在Second Life网格上对Kriti Island的购买和开发使在线虚拟空间迅速呈现出真实的存在感,并成为国内和国际合作的重点。 SL的Kritical Works in SL项目成功提交给了2008年新加坡国际电子艺术研讨会(ISEA),这意味着Kriti Island接待了10位在《第二人生》中以及为《 Second Life》制作的国际艺术家的作品,并举办了另一场展览《 SL的Kritical Works》。 II,在贝尔法斯特举行的ISEA 2009上启动。随着正在进行的研究,出现了新的问题。现在,我们更加注重使用“第二人生”平台进行创造性练习和探索现实生活中不可能实现的概念。本文反映了一个研究岛的发展情况,以支持创意实践和创意合作,并就其在艺术与设计学院的当前和未来使用进行评论。查看全文下载全文关键字Second Life,创意实践,数字媒体,合作相关var addthis_config = {ui_cobrand:“泰勒和弗朗西斯在线”,servicescompact:“ citeulike,netvibes,twitter,technorati,delicious,linkedin,facebook,stumbleupon,digg,google,更多”,发布号:“ ra-4dff56cd6bb1830b”};添加到候选列表链接永久链接http://dx.doi.org/10.1080/17439884.2010.494418

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