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Situating pedagogies, positions and practices in immersive virtual worlds

机译:沉浸式虚拟世界中的教学法,位置和实践

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Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is little, if any, exploration of the kinds of e-learning spaces that are commonly adopted in higher education or the rationale for their use. Purpose: This article explores the current arguments for the use of immersive virtual worlds in higher education and examines the impact the use of such environments is having upon teachers and teaching. Design and methods: A comprehensive literature search and review was undertaken by a team of researchers in order to explore issues of pedagogy, staff role and digital literacies, and explore perspectives that might inform the higher education community about views on the use of immersive virtual worlds. Conclusions: It is suggested that an exploration of digital literacies and the use of pedagogically informed models may offer higher education some purchase on the complex issues and implications of using such immersive virtual worlds for learning.
机译:背景:迄今为止,有关沉浸式虚拟世界和电子学习的文献在很大程度上表明,技术引领了这一教学法。尽管实施电子学习的理由包括提供和支持多样性的灵活性,但是这些建议都没有帮助提供牢固的教学位置。此外,很少有(如果有的话)探索高等教育中普遍采用的电子学习空间的种类或使用它们的原理。目的:本文探讨了在高等教育中使用沉浸式虚拟世界的当前论点,并研究了这种环境对教师和教学的影响。设计与方法:一组研究人员对文献进行了全面的搜索和审查,以探讨教学法,员工角色和数字素养等问题,并探讨一些观点,这些观点可能会为高等教育界提供有关沉浸式虚拟世界的使用观点的信息。 。结论:建议对数字文学进行探索并使用教学方法模型,可以为高等教育提供一些购买此类复杂的虚拟世界及其使用沉浸式虚拟世界进行学习的启示。

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