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Live RGB-D camera tracking for television production studios

机译:电视制作工作室的实时RGB-D摄像机跟踪

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In this work, a real-time image-based camera tracker is designed for live television production studios. The major concern is to decrease camera tracking expenses by an affordable vision-based approach. First, a dense keyframe model of the static studio scene is generated using image-based dense tracking and bundle adjustment. Online camera tracking is then defined as registration problem between the current RGB-D measurement and the nearest keyframe. With accurate keyframe poses, our camera tracking becomes virtually driftless. The static model is also used to avoid moving actors in the scene. Processing dense RGB-D measurements requires special attention when aiming for real-time performance at 30 Hz. We derive a real-time tracker from our cost function for a low-end GPU. The system requires merely a RGB-D sensor, laptop and a low-end GPU. Camera tracking properties are compared with KinectFusion. Our solution demonstrates robust and driftless real-time camera tracking in a television production studio environment.
机译:在这项工作中,为直播电视制作工作室设计了基于图像的实时摄像机跟踪器。主要关注点是通过一种可负担的基于视觉的方法来减少相机跟踪的费用。首先,使用基于图像的密集跟踪和包调整来生成静态工作室场景的密集关键帧模型。然后,将在线摄像机跟踪定义为当前RGB-D测量值与最近的关键帧之间的配准问题。借助精确的关键帧姿势,我们的摄像机跟踪几乎变得无漂移。静态模型还用于避免在场景中移动角色。瞄准30 Hz的实时性能时,处理密集的RGB-D测量需要特别注意。我们从成本函数中获得了用于低端GPU的实时跟踪器。该系统仅需要RGB-D传感器,笔记本电脑和低端GPU。将相机跟踪属性与KinectFusion进行比较。我们的解决方案演示了电视制作工作室环境中强大且无漂移的实时摄像机跟踪。

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