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首页> 外文期刊>Journal of visual communication & image representation >Early merge mode decision for texture coding in 3D-HEVC
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Early merge mode decision for texture coding in 3D-HEVC

机译:3D-HEVC中用于纹理编码的早期合并模式决策

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摘要

As the upcoming 3D video coding standard, high efficiency video coding (HEVC) based 3D video coding (3D-HEVC) has been drafted. In 3D-HEVC, the computational complexity of mode decision process is significantly high due to exhaustive modes' checks for coding units (CU) derived from recursive quad-tree partitioning. In this paper, we propose an early merge mode decision method for complexity reduction of dependent texture views. First, inter-view correlation and hierarchical depth correlation of coding modes are separately analyzed for B frame and P frame. Then, conditions to early determine merge mode coded CUs are derived based on the correlations. All of the early determined CUs only check merge modes in the mode decision process, which brings considerable complexity reduction. Experimental results demonstrate that the proposed method can achieve average 20.4% of encoding time saving for dependent texture views with negligible rate distortion performance loss. (C) 2015 Elsevier Inc. All rights reserved.
机译:作为即将到来的3D视频编码标准,已经起草了基于高效视频编码(HEVC)的3D视频编码(3D-HEVC)。在3D-HEVC中,由于穷举模式对从递归四叉树划分中得出的编码单元(CU)进行检查,因此模式决策过程的计算复杂度非常高。在本文中,我们提出了一种早期合并模式决策方法,用于降低依赖纹理视图的复杂度。首先,针对B帧和P帧分别分析视图间相关性和编码模式的层次深度相关性。然后,基于相关性导出用于早期确定合并模式编码的CU的条件。所有早期确定的CU在模式决策过程中仅检查合并模式,从而大大降低了复杂性。实验结果表明,所提出的方法可以为依赖的纹理视图实现平均20.4%的编码时间节省,而速率失真性能损失可忽略不计。 (C)2015 Elsevier Inc.保留所有权利。

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