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Direct response and the strategy method in an experimental cheap talk game

机译:实验性廉价谈话游戏中的直接反应和策略方法

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In cheap talk games, equilibrium analysis predicts extreme limits on the information that can be transmitted when senders and receivers have different goals. Yet experimental evidence suggests that senders overcommunicate relative to this baseline, revealing more information than predicted in equilibrium. We propose that overcommunication may be due in part to limited cognitive engagement by subjects, captured by level-kthinking. To test this conjecture, we compare two elicitation methods, direct response and the strategy method, holding other elements of the game fixed. Existing experimental studies of cheap talk games use the standard direct response method, while the strategy method—in which subjects make selections for all contingent choices—is believed to encourage more thoughtful decisionmaking. We therefore expect senders to transmit less information with the strategy method than with direct response. In contrast, we find the reverse: the strategy method increased overcommunication. Further examination suggests that this occurred because senders played more naïvely with the strategy method than with direct response. Our findings suggest that the strategy method and direct response do not elicit the same choices in cheap talk games.
机译:在廉价谈话游戏中,均衡分析会预测发送者和接收者具有不同目标时可以传输的信息的极限。但是实验证据表明,发件人相对于该基线过度沟通,所揭示的信息多于均衡状态下的预期。我们认为,沟通过度可能部分是由于被水平认知所捕获的受试者有限的认知参与。为了检验这个猜想,我们比较了两种启发方法,即直接反应和策略方法,并保持了游戏的其他要素不变。廉价谈话游戏的现有实验研究使用标准的直接反应方法,而策略方法(即受试者对所有或有选择进行选择)被认为可以鼓励更周到的决策。因此,我们期望发送者使用策略方法传输的信息少于直接响应。相反,我们发现相反的情况:策略方法增加了沟通过度。进一步的检查表明,发生这种情况是因为发件人使用策略方法比直接响应更幼稚。我们的发现表明,策略方法和直接反应在廉价谈话游戏中不会引起相同的选择。

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