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How AI Wins Friends and Influences People in Repeated Games with Cheap Talk

机译:Ai如何赢得朋友,并影响廉价谈话中的重复游戏中的人们

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摘要

Research has shown that a person's financial success is more dependent on the ability to deal with people than on professional knowledge. Sage advice, such as "if you can't say something nice, don't say anything at all" and principles articulated in Carnegie's classic How to Win Friends and Influence People, offer trusted rules-of-thumb for how people can successfully deal with each other. However, alternative philosophies for dealing with people have also emerged. The success of an AI system is likewise contingent on its ability to win friends and influence people. In this paper, we study how AI systems should be designed to win friends and influence people in repeated games with cheap talk (RGCTs). We create several algorithms for playing RGCTs by combining existing behavioral strategies (what the AI does) with signaling strategies (what the AI says) derived from several competing philosophies. Via user study, we evaluate these algorithms in four RGCTs. Our results suggest sufficient properties for AIs to win friends and influence people in RGCTs.
机译:研究表明,一个人的财务成功更依赖于应对人民的能力而不是专业知识。贤者的建议,如“如果你不能说些好吃的东西,不要说任何事情”和在卡内基的经典如何赢得朋友和影响人们的原则,为人们成功地处理的拇指提供值得信赖的规则彼此。但是,也出现了处理人民的替代哲学。 AI系统的成功同样对其赢得朋友和影响人们的能力。在本文中,我们研究AI系统如何旨在赢得朋友,并影响重复游戏中的人们与廉价谈话(RGCTS)。我们通过将现有的行为策略(AI DID)与信令策略(AI所说的)组合来创建几种用于播放RGCT的算法(AI所说的)来自几个竞争哲学。通过用户学习,我们在四个RGCT中评估这些算法。我们的成绩表明AIS赢得朋友并影响RGCTS的人。

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